Three.js template

A 3D hero that stays fast on phones

Drop in your GLB model. The page paints a poster image first, starts 3D only when the browser is idle, and lowers its own resolution when a device struggles.

Low-poly violet and blue crystal cluster on a dark rock

Poster first

A static image is the first paint and the fallback when WebGL is missing, the model fails or Save-Data is on.

Lazy start

three.js and the model load only when the hero nears the viewport, inside an idle callback.

Quality caps

Pixel ratio is capped per device class, low-end devices run at 30 fps, and a governor steps resolution down under load.

Respectful motion

With reduced motion the model holds a still pose. Rendering pauses off-screen and in background tabs.